In December 2016, Unity Technologies announced that they would change the versioning numbering system for Unity from sequence-based identifiers to year of release to align the versioning with their more frequent release cadence; Unity 5.6 was therefore followed by Unity 2017.[26] Unity 2017 tools featured a real-time graphics rendering engine, color grading and worldbuilding, live operations analytics and performance reporting.[27] Unity 2017.2 underscored Unity Technologies' plans beyond video games.[27] This included new tools such as Timeline, which allowed developers to drag-and-drop animations into games, and Cinemachine, a smart camera system within games.[27] Unity 2017.2 also integrated Autodesk's 3DS Max and Maya tools into the Unity engine for a streamlined asset sharing in-game iteration process.[28]
ENG [ IOT] Windows10 democratizing the world of the developers and the devices
As of 2020, software built with Unity's game engine was running on more than 1.5 billion devices. According to Unity, apps made with their game engine account for 50 percent of all mobile games, and are downloaded more than 3 billion times per month, and approximately 15,000 new projects are started daily with its software.[31][32] Financial Times reported that Unity's engine "powers some of the world's most lucrative mobile games", such as Pokémon Go and Activision's Call of Duty Mobile.[33]
Wikipedia's original medium was for users to read and edit content using any standard web browser through a fixed Internet connection. Although Wikipedia content has been accessible through the mobile web since July 2013, The New York Times on February 9, 2014, quoted Erik Möller, deputy director of the Wikimedia Foundation, stating that the transition of internet traffic from desktops to mobile devices was significant and a cause for concern and worry.[9] The article in The New York Times reported the comparison statistics for mobile edits stating that, "Only 20 percent of the readership of the English-language Wikipedia comes via mobile devices, a figure substantially lower than the percentage of mobile traffic for other media sites, many of which approach 50 percent. And the shift to mobile editing has lagged even more."[9] The New York Times reports that Möller has assigned "a team of 10 software developers focused on mobile", out of a total of approximately 200 employees working at the Wikimedia Foundation. One principal concern cited by The New York Times for the "worry" is for Wikipedia to effectively address attrition issues with the number of editors which the online encyclopedia attracts to edit and maintain its content in a mobile access environment.[9]
Microsoft Enterprise Mobility had a breakout year, and now more than 17,000 customers are using the service. EMS delivers infrastructure for enterprises of all sizes to manage and secure all of their identities, applications, data and devices. In doing so, EMS enables a new way for organizations to work in a world where they are increasingly mobile and using SaaS services.
The mobile-first, cloud-first world is transforming the way individuals and organizations use and interact with technology. Our worldview for mobile-first is not about the mobility of devices; it is centered on the mobility of experiences that, in turn, are orchestrated by the cloud. Cloud computing and storage solutions provide users and enterprises with various capabilities to store and process their data in third-party data centers. Mobility encompasses the rich collection of data, applications, and services that accompany our customers as they move from setting to setting in their lives. We are transforming our businesses to enable Microsoft to lead the direction of this transformation, and enable our customers and partners to thrive in this evolving world.
Our products include operating systems for computing devices, servers, phones, and other intelligent devices; server applications for distributed computing environments; cross-device productivity applications; business solution applications; desktop and server management tools; software development tools; video games; and online advertising. We also design and sell hardware including PCs, tablets, gaming and entertainment consoles, phones, other intelligent devices, and related accessories. We offer cloud-based solutions that provide customers with software, services, platforms, and content. We also provide consulting and product and solution support services, and we train and certify computer system integrators and developers.
With the launch of Windows 10, we are realizing our vision of a single, unified Windows operating system on which developers and OEMs can contribute to a thriving Windows ecosystem. We invest heavily to make Windows the most secure, manageable, and capable operating system for the needs of a modern workforce. We are working to create a broad developer opportunity by unifying the installed base to Windows 10 through upgrades and ongoing updates, and by enabling universal Windows applications to run across all device targets. As part of our strategic objectives, we are committed to designing and marketing first-party devices to help drive innovation, create new categories, and stimulate demand in the Windows ecosystem, including across PCs, phones, tablets, consoles, wearables, large multi-touch displays, and new categories such as the HoloLens holographic computing platform. We are developing new input/output methods like speech, pen, gesture, and augmented reality holograms to power more personal computing experiences with Windows 10.
Competitors to the versions of Office included in D&C Licensing include global application vendors such as Apple and Google, numerous web-based and mobile application competitors, and local application developers in Asia and Europe. Apple distributes versions of its pre-installed application software, such as email, note-taking, and calendar products, through its PCs, tablets, and phones. Google provides a hosted messaging and productivity suite. Web-based offerings competing with individual applications can also position themselves as alternatives to our products. We believe our products compete effectively based on our strategy of providing powerful, flexible, secure, and easy to use solutions that work across a variety of devices.
Microsoft not only put a PC in every home and on every desk but was crucial to defining the relationships between OEMs, platform providers, developers, businesses and consumers that are the foundations of the present age of personal computing. Microsoft mainstreamed personal computing to the extent that PCs are now available in a range of forms and price points. Third-world countries, where there is no or limited electricity, are even provided with durable wind-up PCs.
Our video codec list below includes both the old and the new. While industry leaders continue to refine and develop the latest compression tools, they also employ older codecs like H.264/AVC for delivery to legacy devices. To put it another way, we live in a multi-codec world, with the landscape trending toward fragmentation rather than consolidation.
We create tools and then we mold ourselves in their image. Seventeenth-century clockworks inspired mechanistic metaphors ("The heart is a pump"), just as the self-regulating engineering devices of the mid-twentieth century inspired the cybernetic image ("The brain is a computer"). The anthropologist Gregory Bateson has characterized the post-Newtonian worldview as one of pattern, of order, of resonances in which the individual mind is a subsystem of a larger order. Mind is intrinsic to the messages carried by the pathways within the larger system and intrinsic also in the pathways themselves.
The flip side, however, is that the Internet is also the world's greatest time sink. This was explicitly acknowledged as a goal by the two twenty-something developers of one of the famous Web sites or browsers or search engines, I forget which (it may have been Yahoo), who once jocularly said: "We developed this thing so that you don't have to waste time to start wasting time. Now you can start wasting time right away." 2ff7e9595c
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